Most attributes you will want to edit are on the MapCollection instance. To configure teams, you will set Attributes on Team instances within the Teams configuration.
You can find general map settings on the "MapCollection" folder:
CanTeamkill: Is teamkilling enabled in TDM?Duration: The duration of the map in secondsGameMode: FFA or TDMLighting: See List of Lighting PresetsName: Name of the map to displayPicture: A roblox image id to use for the map (should be square, ideally 1024x1024)StartingTeam: The name of the team that players should start on (if any)If you'd like to use custom props with your map, you can include them in the "CustomProps" folder. They will be moved into ReplicatedStorage and can be spawned in like any other prop. Props that have the same name as default props will not be imported.
NOTE: Teams configuration are only used if the GameMode is a teams-enabled gamemode (TDM is the only one currently) NOTE: The model must be public for Blast Zone to import it! Private models cannot be loaded in-game.