Custom Props

    You can bundle custom props with your map by making a Model with the PrimaryPart set and putting it in the CustomProps folder.

    Example: ObsidianOrb🔗

    MapKit comes with an example custom prop for you to start off with: ObsidianOrb. This prop is basically a Bowling Ball, with the same tags and attributes. There are a few special things to note:

    1. ObsidianOrb.PrimaryPart is set to the hitbox part of the model
    2. ObsidianOrb.Part has special tags: CanRideRail, Interactable, Explodable, PhysicsProp, and RollingFriction, all of which must be used on a BasePart and are used frequently across Blast Zone props.
    3. The attributes on ObsidianOrb configure the behavior for the tags it has: Projectile, Prop, and TimedDespawn
    4. When you import a custom prop, it will stay in the game for the rest of the server's life. Props are replaced by props of the same name when a custom map is imported.
    5. Blast Zone's default maps don't import any custom props.