1.
Getting Started
1.1.
What is MapKit?
1.2.
Using MapKit
1.3.
Update your map
1.4.
MapKit - The Basics
1.5.
Rigging: Tags & Attributes
1.6.
List of Lighting Presets
1.7.
List of Default Props
1.8.
MapKit - Troubleshooting
1.9.
Scripting
2.
Map Props
2.1.
Booster
2.2.
Physics Map Elements
3.
Advanced
3.1.
PropPlaceholder
3.2.
Custom Props
3.3.
Prefab Scripts
4.
Tag Reference
4.1.
Anger
4.2.
AngularDampening
4.3.
Anvil
4.4.
AttributeWarning
4.5.
Bat
4.6.
BlockTeleport
4.7.
Bob
4.8.
Bomb
4.9.
BombCleanupIgnore
4.10.
Booster
4.11.
Brick
4.12.
Buildable
4.13.
BuildTool
4.14.
Button
4.15.
Cannon
4.16.
CanRideRail
4.17.
Car
4.18.
Character
4.19.
Consumable
4.20.
ControlPoint
4.21.
Conveyor
4.22.
DangerZone
4.23.
Debris
4.24.
Debug
4.25.
Destructible
4.26.
Elevator
4.27.
Emote
4.28.
EventSpawnLocation
4.29.
Explodable
4.30.
ExplodingBarrel
4.31.
Factory
4.32.
Foilage
4.33.
FuseTimer
4.34.
FusionStar
4.35.
Giver
4.36.
Gloves
4.37.
GlueHorse
4.38.
Gyro
4.39.
Hammer
4.40.
HeatEffect
4.41.
Hitbox
4.42.
Homing
4.43.
IceCube
4.44.
Interactable
4.45.
KillPart
4.46.
LightningRod
4.47.
LocalPlayer
4.48.
LocalPlayerCharacter
4.49.
NPC
4.50.
Obelisk
4.51.
OwnedInstance
4.52.
OwnerColor
4.53.
PhysicsProp
4.54.
Piano
4.55.
PlasmaBall
4.56.
PlasmaBalls
4.57.
Plates
4.58.
PlatformerShadow
4.59.
PlatformShadow
4.60.
Player
4.61.
PlaySound
4.62.
Portal
4.63.
PortalGun
4.64.
Portals
4.65.
Preview
4.66.
Projectile
4.67.
Prop
4.68.
PropPlaceholder
4.69.
PropSpawner
4.70.
Rail
4.71.
RandomForce
4.72.
Regen
4.73.
RemoteExplosive
4.74.
RemoteExplosiveTool
4.75.
Rocket
4.76.
RocketEffect
4.77.
RocketGloves
4.78.
RocketHammer
4.79.
RollingFriction
4.80.
ScrollingTexture
4.81.
Shield
4.82.
ShootingStar
4.83.
SpaseAlien
4.84.
SpectatePart
4.85.
SpikeyBomb
4.86.
SpinMotor
4.87.
SpleefBlock
4.88.
StaticEffect
4.89.
Structure
4.90.
TagWarning
4.91.
Teams
4.92.
TimedDespawn
4.93.
Tool
4.94.
TooltipTarget
4.95.
TouchObject
4.96.
Trowel
4.97.
TrowelStructure
4.98.
Turf
4.99.
Unplaceable
4.100.
UseParentOwner
4.101.
Wick
4.102.
WickEffect
4.103.
Workspace
4.104.
WorkspaceEffect
🔎
Consumable
Consumable
: A powerup that can be placed on a model.
Attributes
🔗
PowerUp
-
number
The powerup to be used. (Editable)
<
>