Projectile: A model that deals damage when it moves sufficiently fast
ProjectileSit - boolean Should this projectile make people sit? (Editable)AssistOwner - string The assist owner of this projectile (set on deflect). (Editable)ProjectileHitboxDelay - number The delay before the hitbox activates (Editable)ProjectileHitSound - string The name of the sound to use when this projectile connects. (Editable)DamageWithoutOwner - boolean Will this projectile deal damage with no owner? (Editable)Team - string The team this projectile is associated with. (Editable)ProjectileDeathMessage - boolean The death message this projectile uses (Editable)ProjectileDamage - number The damage this projectile deals. (Editable)Owner - string The player who hit this projectile last. (Editable)UseProjectileEffects - boolean If set to false, skips projecilt effects. (Editable)DetonateBombs - boolean If set to true, the projectile tries to detonate bombs it hits. (Editable)ProjectileSpeed - number The amount of speed required for this projectile to connect. (Editable)ProjectileFlingCoefficient - number Multiplier for how much thing. (Editable)DetonateOnImpact - boolean If set to true, the Detonate attribute is set on character impact. (Editable)ProjectileHitParticles - string The name of the particles to use when this projectile connects. (Editable)ProjectileHitboxRadius - number How far the hitbox extends out from the root part (Editable)ProjectileIgnoreCooldown - boolean Does this projectile ignore character cooldowns? (Editable)ProjectileSpeedRetainCoefficient - number What the projectile's velocity is multiplied by when a projectile hit connects. (Editable)