Projectile

    Projectile: A model that deals damage when it moves sufficiently fast

    Attributes🔗

    • ProjectileSit - boolean Should this projectile make people sit? (Editable)
    • AssistOwner - string The assist owner of this projectile (set on deflect). (Editable)
    • ProjectileHitboxDelay - number The delay before the hitbox activates (Editable)
    • ProjectileHitSound - string The name of the sound to use when this projectile connects. (Editable)
    • DamageWithoutOwner - boolean Will this projectile deal damage with no owner? (Editable)
    • Team - string The team this projectile is associated with. (Editable)
    • ProjectileDeathMessage - boolean The death message this projectile uses (Editable)
    • ProjectileDamage - number The damage this projectile deals. (Editable)
    • Owner - string The player who hit this projectile last. (Editable)
    • UseProjectileEffects - boolean If set to false, skips projecilt effects. (Editable)
    • DetonateBombs - boolean If set to true, the projectile tries to detonate bombs it hits. (Editable)
    • ProjectileSpeed - number The amount of speed required for this projectile to connect. (Editable)
    • ProjectileFlingCoefficient - number Multiplier for how much thing. (Editable)
    • DetonateOnImpact - boolean If set to true, the Detonate attribute is set on character impact. (Editable)
    • ProjectileHitParticles - string The name of the particles to use when this projectile connects. (Editable)
    • ProjectileHitboxRadius - number How far the hitbox extends out from the root part (Editable)
    • ProjectileIgnoreCooldown - boolean Does this projectile ignore character cooldowns? (Editable)
    • ProjectileSpeedRetainCoefficient - number What the projectile's velocity is multiplied by when a projectile hit connects. (Editable)